Flipper-Flop
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0x100 X, Y - Input
X = Time in Ticks (Used Value: 0x30)
Y = Type
0 - Press A
1 - Press B (Flipper Roll)
0x101 - Seals (Beat Animation)
0x102 X, Y - Raise Flipper
X = Type
0 - Right
1 - Left
Y = Speed
0 - Smooth
1 - Instant (Leftover)
0x103 - Seals (Flip)
0x104 X - Seals (Flipper Roll)
0 - Continuous rolls
1 - Last roll
0x105<0> - Captain Tuck (Steps Forward)
0x105<1> - Captain Tuck (Beat Animation)
0x105<2> X - Captain Tuck (Mouth Animation)
0 - "Attention, Company!"
1 - "That's it!"
0x105<3> X, Y - Captain Tuck (Flipper Roll Animation)
X = Beat Animation
0x50B2B1 - beat_just_00
0x50B2CB - beat_just_01
0x50B2E5 - beat_just_02
0x50B2FF - beat_miss_00
0x50B319 - beat_miss_01
Y = Face Animation
0 - No Face Change
0x50B2A4 - face_just_00
0x50B2BE - face_just_01
0x50B2D8 - face_just_02
0x50B2F2 - face_miss_00
0x50B30C - face_miss_01
0x105<4> - Already in Place (Remixes)
0x106 - Switch Captain Tuck's counting SFX
0 - Low (1~4) (Miss)
1 - Normal (1~4)
2 - High (5~10)
0x107 - Captain Tuck miss face(?)
0x108 - Captain Tuck counting SFX changing after the first four rolls(?)
0x109 X - Captain Tuck (Praise Animation)
X = Number of Random Choice Cases (Used value: 5)
case 0 - "Iizo!"/"Good job!"
case 1 - "Yosi!"/"Good!"
case 2 - "Sou!"/"Nice!"
case 3 - "Soda!"/"Well done!"
case 4 - "Sha!"/"Yes!"
0x10A X, Y - Sneaky Spirit (Barbershop Remix)
X = Appearence
0 - Disable (Unused)
1 - Enable
Y = Unknown
0 - Disable (Unused)
1 - Enable
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Subs:
0x56 - 1x"SE_DRUM_SD1_L" (Unused)
0x57 - 2x"SE_DRUM_CYM" (Unused)
0x58 - 2x"SE_DRUM_RIDE_CYM" (Unused)
0x59 - "Attention, company!" (Count-in)
0x5A - Captain Tuck (Just_00)
0x5B - Captain Tuck (Just_01)
0x5C - Captain Tuck (Just_02)
0x5D - Captain Tuck (Miss_00)
0x5E - Captain Tuck (Miss_01)
0x5F - Captain Tuck (Just_00) (No Face Change) (Unused)
0x60 - Captain Tuck (Just_01) (No Face Change)
0x61 - Captain Tuck (Just_02) (No Face Change)
0x62 - Rest (2.0 Beats) (Empty Beat Sub)
0x63 - Flip (Input after 4.0 Beats)
0x64 - Triple Flip (Input after 4.0 Beats)
0x65 - Flip (Practice) (Input after 2.0 Beats)
0x66 - Triple Flip (Practice) (Input after 2.0 Beats)
0x67 - "Now Flipper Roll!" (Practice)
0x68 - "2 Flipper Rolls!" (Practice)
0x69 - "1 Flipper Roll!"
0x6A - "1 Flipper Roll!" No Praise (Flipper-Flop 2)
0x6B - "2 Flipper Rolls!"
0x6C - "2 Flipper Rolls!" No Praise (Flipper-Flop, Right-Hand Remix)
0x6D - "2 Flipper Rolls!" No Praise (Barbershop Remix)
0x6E - "3 Flipper Rolls!"
0x6F - "3 Flipper Rolls!" No Praise (Unused)
0x70 - "4 Flipper Rolls!"
0x71 - "4 Flipper Rolls!" No Praise (Barbershop Remix)
0x72 - "5 Flipper Rolls!"
0x73 - "6 Flipper Rolls!"
0x74 - "7 Flipper Rolls!"
0x75 - "8 Flipper Rolls!"
0x76 - "9 Flipper Rolls!"
0x77 - "10 Flipper Rolls!"
0x78 - Flipper-Flop (Practice)
0x79 - Flipper-Flop 2 (Practice)
0x7A - Flipper-Flop (Real Game)
0x7B - Flipper-Flop 2 (Real Game)
0x7C - Flipper-Flop (Skipped Practice)
0x7D - Flipper-Flop 2 (Skipped Practice)